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00019 #ifndef __IENGINE_CAMPOS_H__
00020 #define __IENGINE_CAMPOS_H__
00021
00022 #include "csutil/scf.h"
00023
00024 class csVector3;
00025 class csPlane3;
00026 struct iObject;
00027 struct iEngine;
00028 struct iCamera;
00029
00030 SCF_VERSION (iCameraPosition, 0, 1, 0);
00031
00045 struct iCameraPosition : public iBase
00046 {
00048 virtual iObject *QueryObject() = 0;
00049
00051 virtual iCameraPosition* Clone () const = 0;
00052
00054 virtual const char *GetSector () = 0;
00056 virtual void SetSector (const char *Name) = 0;
00057
00059 virtual const csVector3 &GetPosition () = 0;
00061 virtual void SetPosition (const csVector3 &p) = 0;
00062
00064 virtual const csVector3 &GetUpwardVector () = 0;
00066 virtual void SetUpwardVector (const csVector3 &v) = 0;
00067
00069 virtual const csVector3 &GetForwardVector () = 0;
00071 virtual void SetForwardVector (const csVector3 &v) = 0;
00072
00074 virtual void Set (const char *sector, const csVector3 &pos,
00075 const csVector3 &forward, const csVector3 &upward) = 0;
00076
00078 virtual bool Load (iCamera*, iEngine*) = 0;
00079
00088 virtual void SetFarPlane (csPlane3* pl) = 0;
00089
00094 virtual void ClearFarPlane () = 0;
00095
00099 virtual csPlane3* GetFarPlane () const = 0;
00100 };
00101
00102
00103 SCF_VERSION (iCameraPositionList, 0, 0, 1);
00104
00106 struct iCameraPositionList : public iBase
00107 {
00109 virtual iCameraPosition* NewCameraPosition (const char* name) = 0;
00110
00112 virtual int GetCount () const = 0;
00113
00115 virtual iCameraPosition *Get (int n) const = 0;
00116
00118 virtual int Add (iCameraPosition *obj) = 0;
00119
00121 virtual bool Remove (iCameraPosition *obj) = 0;
00122
00124 virtual bool Remove (int n) = 0;
00125
00127 virtual void RemoveAll () = 0;
00128
00130 virtual int Find (iCameraPosition *obj) const = 0;
00131
00133 virtual iCameraPosition *FindByName (const char *Name) const = 0;
00134 };
00135
00136 #endif
00137